![]() ![]() One option is to try to discretely claim a mill on the outside of the contain and then burrowing to travel back and forth between mills, leading your opponent to believe you are still contained and neglect scouting other places on the map. In the case you do get contained, you have some options though they are fairly limited. If you spot one building, you should either try to destroy it if you can, or start planning around it. Artillery cannons are the most vulnerable when they are building. To elaborate, if you can scout the map and realize that you could possibly be contained, you can act on the fact and prevent such things from happening. ![]() Part of playing against artillery cannons is to not play against them at all. However, watch out for flying units, as artillery cannons cannot target them, making them very vulnerable to falcons or owls. You can then use the artillery's range as a line of scrimmage daring your opponent to come into the cannon fire. They can completely lock down your opponent's access to an area. Specifically, they are most effective on high ground and around chokepoints. It is a zoning tool, capable of locking down an area, forcing your opponent to use another path to reach you or to face great losses.Īrtillery cannons are a very map-dependent fortification, meaning they will be stronger on some maps than others. At a whopping 180 food build cost and 40 second build time, placing one down is a rather big investment, but a full volley deals 20 damage over 2 seconds in a 3x3 area, which puts your enemy at a large disadvantage when fighting in its range. Please take these suggestions with a grain of salt.Īrtillery Canons are the fortification equivalent of a Tier 3 unit. Alternatively, you can zone ferrets away from being able to safely harass using your own long range units such as sniper balloons, foxes, or your own ferrets.Strategy is largely dependent on your own unit composition, your opponent's unit composition, as well as map layout and other factors. Falcons can be especially useful as they cannot be hit by the mortar fire and their high DPS will make quick work of the fragile ferrets. Until you are ready to take a fight, try to move your army around to dodge the mortar shots or keep them positioned further back out of range. For that reason, pairing ferrets with pigeons is usually a good way to unlock their full vision potential.įerrets are relatively fragile and their damage is inconsistent, which makes them less effective in full army engagements. ![]() Despite their long range, ferrets have an average vision range and so cannot use the full extent of their range unless given vision by the commander or other units. Ferrets are especially useful for demolishing fortitications like machine gun nests or artillery cannons, which cannot move. Poking like this can be particularly effective against larger armies as it is difficult to move every unit out of the way. While the attacks can be dodged, you are still keeping the opponent on their toes. ![]() Use the range advantage to poke at the enemy army from a safe distance. With the longest range in the game, ferrets excel at harassing and pressuring your opponent. Due to the travel time of their mortar shells they are most effective against stationary fortifications or large groups of units where they are unlikely to miss. ![]()
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